Judul | : | Promotion of the Motif Kujang Design by A* Algorithm Application in the Labyrinth Education Game | |||
Tahun | : | 2021 | Media Publikasi | : | Prosiding |
Kategori | : | Prosiding | Nomor | : | 3 |
Judul | : | Sentiment Analysis Using the Support Vector Machine For Community Compliance Representation in The Covid-19 Pandemic Period | |||
Tahun | : | 2021 | Media Publikasi | : | Prosiding |
Kategori | : | Prosiding | Nomor | : | 3 |
Judul | : | STRENGTHENING TECHNOLOGICAL LITERACY IN JUNIOR HIGH SCHOOL TEACHERS IN THE INDUSTRIAL REVOLUTION ERA 4.0 | |||
Tahun | : | 2021 | Media Publikasi | : | Jurnal Nasional Terakreditasi B |
Kategori | : | Jurnal | Nomor | : | 03 |
Judul | : | PENGARUH MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SUBTEMA MANUSIA DAN BENDA DI LINGKUNGANNYA | |||
Tahun | : | 2021 | Media Publikasi | : | Jurnal Nasional Terakreditasi B |
Kategori | : | Jurnal | Nomor | : | 01 |